In an industry that's always evolving it can be easy to let your ambitions get away from you. Perhaps you lose sight of your goal, maybe the project simply becomes to big. Or maybe, just maybe, you greatly under-calculate the value of white gold. With the spirit that there's no mistake quite like a big one, we present to you, our dear reader, four of the most expensive mistakes in the industry we love and loathe so much.
4) Shenmue

By the time Sega had released the Dreamcast they were in a bad position. Their last string of consoles and add-ons ranged from “terrible” to “oh my God the Sega Saturn killed my grandmother.” In order to counter this negative image they needed a game for their new system that would have no equal. They put all their hopes on Shenmue, an adventure RPG that had originally been designed for the Saturn. The rest, as they say, is history. Shenmue sold 1.2 million copies worldwide making it one of the few Sega Dreamcast titles to top 1 million. It sold especially well during Christmas and it seemed as though Sega was back on track after years of seemingly going out of their way to suck it hard for almost a decade. The success can be attributed to the game's grand environment with realistic weather effects, voice acting for every character and a true-life representation of one man's quest for sailors.
Naturally one would first look for sailors at "Funny Bear Burgers."
The Mistake: Quite a bit went into the production of Shenmue. Not including the final version and the near perfect Saturn version there were several different projects made and subsequently scrapped. In what experts call “getting way ahead of yourself” sequels were planned before the game was even finished and depending on who you ask they were planning two to ten of those. According to the economists at IGN.com the game's final production cost was over $70,000,000. In order to make any profit from this at all every Dreamcast owner would have had to buy the game twice and unless that second copy came with a bucket full of naked ladies that just wasn't going to happen. Despite this they went on to release Shenmue 2, proving that we should really stop giving Sega our money.
3) Intellivision Keyboard

When introducing the Intellivision Mattel knew they would need something major to compete with Atari. Their plan was to advertise the Intellevision as more than a video game console and to sell add-on hardware that would make the Intellevision a home computer as well. The focus on this would be a keyboard component. But because the system was developed and manufactured before the keyboard Mattel advertised it as "Coming soon!" with the promise of an eventual release date in 1981. The keyboard would turn the Intellivision into a crude humming electric box with just enough features to pass as a computer. Believe it or not this was a big deal and the Intellivision soon sold 3 million units.
The Mistake: As it turns out magic transforming keyboards are a bit too expensive to make available for a reasonable price and still make a profit. In this sense Mattel was a step above Sega in that they saw their mistake. But rather than cancel the keyboard altogether they started to delay the release date while they redesigned it, no doubt puffing cigars and waxing their monocles at the same time. The Scrooge McDuck lifestyle stopped when the Federal Trade Commission began collecting complaints from consumers who had purchased the Intellivision specifically for the promise of the home computer add-on and were in the early stages of planning a people's revolution. The FTC leveled a fine of $10,000 for each day the keyboard was unreleased, forcing Mattel to release an inferior model and cancel the project.

Not as good as promised.
This sparked many more lawsuits coming out of the woodwork, ending with Mattel paying out over $10,000,000. After realizing how many computers could be bought with such a sum Mattel kicked themselves in the ass before closing down their electronics division.
2) Swordquest
By 1982 Atari was well aware of who made up their customer base: lots of shameless nerds. But with the competing systems being released the nerds had become divided. If Atari didn't win them all back they feared the nerds would meet in battle, equipped with their best twenty-sided dice, and slap each other until only one system remained as their champion. In order to win them back the company designed the first (and quite possibly only) action adventure puzzle RPG fantasy comic book video game series, Swordquest. The four intended games in the series told the story of two twins who travel from world to world, trying to find their way back home and possibly avenging the deaths of their parents. Oh, and one of them rides a Pegasus at some point.

The Mistake: Swordquest ended up getting canceled before the forth game, leaving much of the plot in the air. A series getting canceled isn't that big of a deal though, at least on it's own. In order to draw in more players Atari held a series of tournaments for each game with the ultimate winner getting an elaborate prize, like a $25,000 dollar 18k gold talisman encrusted with twelve diamonds and the twelve stones of the Zodiac. You know, whatever they had kicking around in the office. Each contest had a grand prize just as extravagant as it was ridiculous, with each item being valued at $25,000.

Behold, the gamer goblet.
Atari had each item made for the game it would be associated with before the game was completed, so when they canceled the third tournament they made it up to the participants by handing out over $30,000 and keeping their $25,000 crown to themselves. The fourth game was flat out canceled so that tournament was never held either. In the end they spent over $1,000,000 in prizes, most of which never saw the light of day. While this is a colossal fuck-up by most standards of business these are the people that released E.T., so try to keep that in perspective.
1) Pac-Man
In the eighties we had a certain fever.

Forgive us. It was the eighties.
Pac-Man was inescapable. You couldn't swing a dead cat without hitting him in his non-face and we were cool with it. We loved the Pac-Attack.
Atari loved it too. So much so that they had gotten the rights to do a home port. The game had the potential to be a blockbuster and Atari went mad promoting the release, going so far as to label April 3 "Atari National Pac-Man Day." The next time you over hear someone complaining that President's Day is a bullshit holiday, feel free to bring it up.
The Mistake: Atari was eager to make the game available for Christmas in 1981 and left the game in the hands of programmer Tod Frye. With a strict time-table to work with and limited resources Frye knew he couldn't make a true port of the game. Faced with a dillema he did the noble thing: programmed an inferior version but not before securing the first royalties deal for a programmer in history and making out like a bandit as a result.
The game made it to the shelves in time for Christmas and the response was less than stellar. For reference, here's the game:

This looks like Pac-Man but only if you squint while punching yourself in the genitals.
The game's graphics, sound and AI were terrible by comparison but no one buying it knew that until it was too late. Because it was one of the most anticipated releases for the 2600 Atari printed 12 million copies, 2 million more than the number of people who owned Ataris. They managed to sell 7 million, leaving them with 5 million carts no one would buy before the returns started coming back. If you can process that equation then you already know that the remainder is a huge pile of disappointment. Pac-Man, paired with Atari's second pivotal release E.T., are widely accepted to have sparked the Video Game Crash of 1983. If you can somehow manage to take the two most recent pop culture power-houses of your time and use them to ruin an industry it should go without saying that you're doing something horribly, horribly wrong.

Tod Frye: Do not accept checks from this man.


nou(7 months ago)
THAT WAS BAD.
Dread(7 months ago)
Would have liked to read more of the article, but my eyes were bleeding by the end of the second paragraph. Hire a proofreader, for the love of God.
Antro(7 months ago)
Isn't national pac-man day the 3rd april not the 23rd.
Jay(7 months ago)
and one great succsess
http://www.ucubd.com/Index.aspx?id=641&cid=x01000094
Tod Frye(7 months ago)
I came buckets.
Friend of Tod's(7 months ago)
Tod did an incredible job in programming pacman on the 2600. Anyone who knows what it takes to make a 2600 game has great respect for the man. Tod is a incredible engineer, and I would be proud to work with him again. High Five Tod!!!!
Ben Dennison(7 months ago)
Antro, you're right. Thanks for pointing that out.
Friend of Tod Frye, if you really are a friend of Tod's, please tell him I was able to purchase several Pac-Man carts for a nickle and that I'd really like that nickle back.
Spellcheck Called(7 months ago)
Ever try running a spellcheck program before you post? (Even Firefox does it now!) Or try reading what you wrote a 2nd time before you publish.
For your future reference:
1. To, Too ans Two each have their own uses and are not interchangeable.
2. World Wide (Really is 1 word)
3. There, Their and They're - see #1.
4. Enviorment is spelled Environment.
5. #4 in a series is the Fourth, not Forth.
6. When adding -ed to a word like equip, you double the ending consonant: equipped.
7. A huge mistake is a colossal, not colassal, fuck up.
...and so on.
Too bad, the content is fairly interesting but the writing of the article in both spelling and grammatar is a "dissapointment."
Spellcheck Called(7 months ago)
Whoopsie... I threw you 2 bones if you are paying attention.
Ben Dennison(7 months ago)
^^^
You're correct in the assumption that I didn't immediately proofread this when I uploaded it last week. I planned on coming back to it before it went live but that obviously didn't happen (I opted to study for midterms instead). I've combed through it a few times now so feel free to get back to whatever it is you were doing before my hideous crimes against the English language lessened the quality of your internet experience.
Allan(7 months ago)
I really liked this article. So who has those sword quest trophy's now?
Ben Dennison(7 months ago)
@Allan
The Wiki article has some info on that: http://en.wikipedia.org/wiki/Swordquest
To summarize, the chalice is still in possession of the winner, the talisman's winner had it melted down to pay for school and the other two prizes (a sword and a crown) are assumed to be owned by Jack Tramiel.
Listorbit(7 months ago)
Ya those are the Biggies if we can rectify then we are there
Aguy(7 months ago)
Its was an interesting read poster. I wasn't aware of most of these things and finding out gave me a good laugh. Spell Checker doesn't seem to know how to spell himself, but I'm not going to waste my time correcting him. Don't sweat the small stuff Ben, it was a good article with a few minor mistakes, nothing too glaring.. If you got the time to go on the internet to proofread random people, you might as well just go back to playing swordquest.
alerr(7 months ago)
I came buckets..
Josich(7 months ago)
Where is ET from Atari?
Patrick Quinn(7 months ago)
You can't play at journalism even if it is an opinion piece without taking the pride journalist's take in the work they present.
You sir, need to study harder. Take writing 101, then writing 102.I swear it will help. If you already have, shame on you sir. Shame on you.
Malcolm Christiansen(7 months ago)
^^^^
"You can't play at journalism even if it is an opinion piece (RUN-ON SENTENCE) without taking the pride journalist's (UNNECESSARY APOSTROPHE) take in the work they present. (YOU WANT TO SAY "REPRESENT")
You sir, need to study harder. Take writing 101, then writing 102. (YOU FORGOT THE SPACES AFTER THE PERIOD)I swear it will help. If you already have, shame on you (NEEDS A COMMA)sir. Shame on you."
TEACH ME MORE, SENSEI
TEACH ME
Ben Dennison(7 months ago)
My past couple of revisions since this went up were quickies and I'd like to sit down and give this a good look over but I think I'm going to put it off a little while longer, if only out of spite of you intense English teachers.
PcGamesGalaxy(7 months ago)
These games are too old to be played.
However they could be more cooler!
MattyQ(6 months ago)
Dear Ben,
Though we are friends, I am afraid that as an acolyte of Shenmue, that I am honor-bound to challenge you to a duel.
The inevitable result of this duel will be me breaking down into tears, cursing the heavens, "Why, Yu Suzuki? WHY DID YOU ABANDON US?"
And you will watch on, sir. You will watch on, a fickle smile hidden behind your stoic gaze. @_@
louis vuitton(5 days ago)
you have come to the right place!